Adventure Seekers 2: Restless Waters Walkthrough and Full Guide

Adventure Seekers 2: Restless Waters Walkthrough and Full Guide

Sora Tanka

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Published: October 31, 2026  |  9 min read  |  Last updated: October 31, 2026

A giant whale is smashing fishing boats, the whole port of Santa Marilla is too scared to sail, and you are stuck because a belt refuses to exist inside a globe. Welcome to Adventure Seekers 2: Restless Waters, the hidden object sequel that brings Raphael and Inara back for round two. This complete Adventure Seekers 2: Restless Waters walkthrough covers all four chapters, every locked chest code, every riddle answer, and the one bug that trapped a lot of players in Chapter 1. I kept it spoiler light on the story and heavy on the "just tell me what to click" energy. Grab your inventory, mind the seashells, and let's sail.

⚡ Quick Answer

Adventure Seekers 2: Restless Waters has four chapters: Santa Marilla, Lighthouse Island, San Esteban, and the hidden cove sanctuary. Key codes include the Elder's chest (7, 5, 4, 6, 3, 2, 8, 1), the cabin masks (5, 2, 7, 4, 6, 8, 3, 1) and the workshop casting (13142). Collect the shells in every scene.

What Is Adventure Seekers 2: Restless Waters About?

Restless Waters is a hidden object puzzle adventure (HOPA) from Do Games Limited, the studio behind the Artifact Seekers and Mind Echoes series. It follows the first game, Adventure Seekers: Lost to Sea, which launched in January 2026. Raphael and Inara sail into Santa Marilla expecting a holiday and find a town terrified of a whale that hits boats with suspicious accuracy.

"The whale is not attacking at random."

Do Games Limited, official game description

That one line is the whole hook. You chase the truth through docks, chapels, a lighthouse, shipwrecks and finally a sunken sanctuary. Gameplay mixes hidden object scenes, spot the difference panels, riddle boards and logic puzzles. On mobile it is listed simply as "Adventure Seekers: Waters", and the French release is called "Eaux agitées", which helps if you are searching for help in another language.

📊 Key Stat: The Android version sits at 3.9 out of 5 from about 75 player reviews with 1,000+ downloads as of late October 2026, so this is still a fresh, small release with very little English help online.

Adventure Seekers 2 Restless Waters walkthrough screenshot of Santa Marilla hidden object scene
Photo by Do Games Limited on Google Play

How Many Chapters Are in the Restless Waters Walkthrough?

There are four chapters. Here is the map of where each one takes you and which puzzles tend to stall people.

Chapter Main Locations Puzzles That Stall Players
1 Boat, Port, City Center, Pub, Elder's House, Chapel, Lagoon Shipyard Bell order, dominoes, 8 button chest, amulet match
2 Santa Marilla Pier, Lighthouse Island, Sunken Ship, Lighthouse, Coastal Path Stepping stones, sea riddles, mask order
3 San Esteban Coast, Streets, Pier, Fish Market, Boat Workshop, Flooded Warehouse, Pier House Bomb path, casting dials, tapestry riddles
4 Ship's Deck, Esteban's Ship, Captain's Cabin, Cove, Wrecked Ship, Cave, Hidden Lagoon, Sanctuary Cannon aim, cave word math, final node pattern

Chapter 1 Walkthrough: Santa Marilla and the Elder's House

Start on the moored boat. Grab the spear at Inara's feet, use it to wind the rope for the ladle, then scoop and melt wax to free the oar lever. Build a ladder from the boards and rope and climb down to the port.

  1. Port: Rake the dirt pile for a coin purse, pay the market seller, and win the shark tooth from the item scene. Prop up the fallen sign with both supports.
  2. City Center: Fish the sign out of the well with the bucket and hook, find the fountain flowers for a drill bit, then drain the boat barrel for the rings and the second sundial part.
  3. Bell door: Build the stone wheel from the calendar parts and willow vine, move the cart, and hang the bell. Ring them in the order drawn on the right.
  4. Pub: Mix spices, orange, honey and coins into a rum drink, then beat the sailor at dominoes for mussels. Net the drowning captain off the pier.
  5. Elder's House and Chapel: Patch the boat with flax, chisel and tar, bake bread from flour, yeast and sea salt, and hand it to the Elder.
  6. Elder's chest code: Counting buttons top to bottom, press 7, 5, 4, 6, 3, 2, 8, 1.
  7. Amulet box: Set the four amulets to dolphin, anchor, fish, dolphin, then blow the shipwreck with the explosive and treat the wounded man to close the chapter.

⚠️ Important: If the globe in the Elder's House opens but the belt is missing, you are on an old build. The developer pushed a fix in September 2026, so update the game before you restart anything.

Chapter 2 Walkthrough: How Do You Reach the Lighthouse?

Back at the pier, fix the wire cutters with the cutter part from the barrel, free the scheme and tackle, and open the ship cabin with the chess piece from Chapter 1. Fold an origami bird for the seagull, get the large key, then plot the route with the pencil and dividers and sail to Lighthouse Island.

  • Stepping stones: Right, up, right, up, right, up, right.
  • Garden pairs: Coconut plus straw, fish plus rod, compass plus map, SOS flag plus campfire, saw plus hammer, hearing tube plus medicine symbol.
  • Sunken ship riddles: Crab, dolphin, starfish, anchor, message in a bottle, flask, pearl, pirate flag, seahorse, life ring, ship wheel, vase.
  • Cabin masks: Counting left to right, select 5, 2, 7, 4, 6, 8, 3, 1.
  • Finish: Light firewood at the lighthouse top for the sextant, then weave the vines on the Coastal Path with the scheme and crochet hook.
Restless Waters puzzle solutions screenshot showing a mini game in Adventure Seekers 2
Photo by Do Games Limited on Google Play

Chapter 3 Walkthrough: San Esteban Puzzle Solutions

Craft a machete from the saber fragment, harpoon handle, rivets and awl, break the starfish loose, and place the icons on the mast device to sail for San Esteban. On the coast, mix a coconut bomb from rope, sulfur and gunpowder, then steer it to the spark without touching the steam cells.

Streets, Pier and Fish Market

Fix the navigation device with the brass plate, screw and bottle cap to get a compass. At the pier, the shark teeth scale game is luck based, so use the skip if it drags. In the Fish Market, the matching pairs are flint plus kindling, hat plus saber, hammer plus saw, palette plus brush, watering can plus flower, and moon plus star.

Boat Workshop and Pier House

Load the lotus mold, gold and saltpeter into the oven and set the casting dials to 13142. Pier House tapestry riddles resolve as astronavigator, telescope, anchor, water flask, hourglass, map, message in a bottle, oil lamp, whistle, log, knife and seashell. For the final map, build the compound symbols from stingray, snake and otter; seagull, ship and lighthouse; octopus, dolphin and wheel; life buoy, sailing ship and turtle; then map, telescope and crab.

💡 Pro Tip: Don't throw your brain at the coral dye. Smash coral with the stone hammer, grind it in the mortar, then pour whale oil on top. That dye is what makes the Pier House tapestry readable.

Chapter 4 Walkthrough: How Do You Finish Restless Waters?

Put the fin on the fish statue for the tide chart and navigate the route, then grab the obsidian eye and link the ships to board Esteban's vessel. In the Captain's Cabin, dress the mannequin with the hat and medallion, then fix the steering wheel with both spokes to reach the cove.

  1. Cove cannon: Dry the cannonball with the wet sail, add gunpowder, and aim at the symbols painted on the balls.
  2. Cave word math: Torch, boat, bell, slippers, quiver, wooden shield, harp, chest, dream catcher, book, key, sickle.
  3. Hidden Lagoon: Bait the squirrel with the toy mouse, craft a torch from stick, flint, resin and tow, and assemble the musket from barrel, base, ball and trigger.
  4. Sanctuary riddles: Padlock, globe, broom, umbrella, hourglass, mirror, bomb, comb, horseshoe, violin, telescope, turtle.
  5. Final lock: Brew the weed killer, collect both stone levers, place all tablet fragments, and connect the nodes to complete the pattern.
Video by @SLYMobileGaming on YouTube, used for informational/commentary purposes.

My Tips for Adventure Seekers 2 Restless Waters

When I first played through Santa Marilla, I wasted a good ten minutes poking the globe for a belt that was not there, convinced I had missed a hidden object. It was the old build bug. After updating, the belt sat right where it should, and my pride slowly recovered. I also noticed this game loves long distance item chains. The chess piece you grab in Chapter 1 opens a door in Chapter 2, and the wire cutters you find broken in the chapel only get fixed a whole chapter later. If you feel stuck, check your inventory for something "broken" or "half" first. Nine times out of ten, that is your answer.

  • Grab the seashells in every scene. They are the collectible set, and backtracking for them later is slow.
  • Combine items inside the inventory. The rum drink, bread, bombs, torch and musket are all inventory recipes.
  • The mobile version is a free trial with a paid unlock, so finish Chapter 1 before deciding to buy.

Frequently Asked Questions

How many chapters are in Adventure Seekers 2: Restless Waters?

The main story has four chapters. Chapter 1 covers Santa Marilla and the Elder's House, Chapter 2 takes you to Lighthouse Island, Chapter 3 moves to San Esteban, and Chapter 4 ends in a hidden cove sanctuary. Expect several hours of play depending on how often you use hints.

Is Adventure Seekers 2: Restless Waters free to play?

You can start it for free. The mobile release works as a free trial that lets you play the opening section before asking for a one time purchase to unlock the full game. It also contains ads and optional in game purchases, so check the store listing before you commit.

Why is the belt missing from the globe in Chapter 1?

Early builds had a bug where the belt never appeared inside the Elder's globe, which blocked progress. The developer released a fix in September 2026. Update the game through your app store, reopen your save, and place both flags on the globe again. The belt and jack plane should now appear.

What is the chest code in the Elder's House?

First dust the bottle on the shelf with flour and brush it to reveal the code. Then, counting the eight buttons from top to bottom, press 7, 5, 4, 6, 3, 2, 8, 1. The chest opens and gives you the crowbar, which you need for the blue chest on the pier.

Do I need to play Adventure Seekers: Lost to Sea first?

No. Restless Waters tells a new, self contained mystery in Santa Marilla, so newcomers can follow it fine. Playing Lost to Sea first does add context about how Raphael met Inara and the Tekua tribe, which makes their partnership and a few story references land better.

Where are the seashell collectibles in Restless Waters?

Seashells are tucked into almost every explorable scene, from the starting boat to the final sanctuary. They usually sit on ledges, in sand, or near water. Sweep each new location before solving its puzzles, because returning later for a missed shell means a lot of extra walking.

Is Adventure Seekers 2: Restless Waters Worth Finishing?

If you enjoy classic HOPA games, yes. Restless Waters is longer and more puzzle dense than the first game, with four chapters of riddles, item chains and pattern locks. The whale mystery pays off, and once you know where the long distance items connect, the game flows nicely. Bookmark this Restless Waters walkthrough, keep an eye on your seashells, and update the game before you blame yourself for that missing belt.

📚 Sources & References

  1. Adventure Seekers: Waters, Google Play listing by Do Games Limited, updated October 21, 2026
  2. Adventure Seekers 2: Restless Waters Full Walkthrough, App Amped, October 1, 2026
  3. Adventure Seekers 2 Solution 100% Eaux Agitées, Zoneasoluces, September 21, 2026
  4. Adventure Seekers: Lost to Sea Collector's Edition, Steam, 2026
  5. Adventure Seekers: Lost to Sea Collector's Edition release details, Deku Deals, 2026
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