Jax Thorne
Just a long-time RE fan who spends way too much time chasing S-Ranks and theorizing about lore. Whether it’s counting frames or managing a tiny inventory, I’m here for the survival horror grind.
Published: March 9, 2026 | 11 min read | Last updated: March 9, 2026
Resident Evil Requiem: Leon vs Grace Two Campaigns, One Nightmare
Capcom's Resident Evil Requiem landed on February 27, 2026 and it's already one of the most-talked-about games of the year. But here's the twist: it's basically two completely different games stapled together into one absolutely wild horror package. The Leon vs Grace campaign debate is real, it's spicy, and the internet hasn't stopped arguing about it since launch. In this breakdown, we're going deep on exactly how Leon Kennedy's action-drenched sections differ from Grace Ashcroft's heart-pounding survival horror sequences what each character brings to the table, who wins in specific categories, and whether the dual-campaign structure actually works. Spoiler: it does, and it's kind of a masterpiece.
⚡ Quick Answer
In Resident Evil Requiem, Grace Ashcroft's campaign is a tense, resource-scarce survival horror experience (think RE7), while Leon Kennedy's sections deliver RE4-style action with heavy weapons and melee combat. The game alternates between both characters in roughly equal measure throughout a single unified story.
Who Are Grace Ashcroft and Leon Kennedy in Requiem?
Before we pit these two against each other, let's make sure we're all on the same page. Resident Evil Requiem is set in October 2026 28 years after Raccoon City got turned into a crater. The game follows two protagonists whose stories weave together into a single, unified campaign, toggling between perspectives as the plot demands.
Grace Ashcroft is an FBI intelligence analyst not a soldier, not a trained monster hunter, just a bookworm investigator who's been handed the world's worst case assignment. She's been sent to the Wrenwood Hotel, the same place her mother Alyssa (yes, that Alyssa Ashcroft from Resident Evil Outbreak) was murdered eight years ago. Grace is, as director Akifumi Nakanishi put it, the most important thing to understand about her character.
"Grace is 'the biggest scaredy-cat in Resident Evil history,' while Leon is a seasoned veteran, so seeing how those personalities interact is part of the fun."
Leon S. Kennedy needs no introduction. The guy survived Raccoon City as a rookie cop, rescued the President's daughter from a Spanish village full of cultists, and has been fighting bioterrorism ever since. Now pushing his mid-40s, Leon returns as a grizzled Division of Security Operations (DSO) agent older, more weathered, and somehow even cooler. Japanese fans apparently coined the term ikeoji (roughly: attractive older guy) for him, and Nakanishi confirmed the team leaned hard into that.
Grace's Campaign: Survival Horror at Its Most Terrifying
If you've played Resident Evil 7 or Village and loved those slow-burn, first-person nightmare sequences Grace's sections are basically that, but turned up to 11 and given a proper antagonistic stalker. And she is not ready for any of this.
Resource Scarcity and Inventory Hell
Grace starts with a classic eight-slot inventory basically what Leon had back in Resident Evil 2. Every bullet matters. Every herb matters. Do you use that last shotgun shell on the zombie in the hallway, or save it for whatever horror is waiting around the corner? That constant pressure is the point. She'll need to make multiple trips to item boxes and hunt down special inventory expansions just to carry a remotely useful loadout.
📊 Key Stat: According to Games.gg's gameplay guide, Grace's sections suit first-person play best — the tighter sightlines and reduced spatial awareness are intentional design choices that crank up the claustrophobic tension in the Rhodes Hill Chronic Care Center.
The Stalker Mechanic
Grace's signature nightmare: a persistent monster that doesn't care about your bullets and will hunt you through walls and ceilings. This thing channels the DNA of Mr. X from RE2 and Lady Dimitrescu from Village big, relentless, and deeply unpleasant to think about. Grace can crouch-sneak, hide under tables, and use a lighter to illuminate dark areas. The catch? That lighter also attracts the monster's attention. Throw a glass bottle to distract it, or just... run very fast and pray.
Blood Crafting The Gross Genius Move
This is where Grace gets genuinely creative. She can harvest blood from infected corpses and environmental blood buckets to craft items, ammunition, and one-hit-kill injectors. It's disgusting, it's macabre, and it's brilliant. Her crafting system also includes upgrade nodes injectors that boost firepower or health giving her sections a light RPG leveling-up layer that Leon's campaign completely lacks. It's more cumbersome in the moment, but it rewards smart players who actually engage with the system.
💡 Pro Tip: Don't ignore Grace's injectors. A well-placed one-hit-kill injector against a tough enemy saves ammo that will absolutely save your life in later sections. Farm blood whenever you can.
Save System: Ink Ribbons Are Back
Grace saves via typewriters using ink ribbons the classic, nerve-wracking system from the original games. This isn't just nostalgia bait; it creates genuine stakes around every decision. You'll feel that familiar cold sweat when you haven't saved in 20 minutes and something is clicking around in the vents above you.
Personal note from Jax: I played Grace's sections at 1 AM with headphones on, and I nearly threw my controller across the room at least three times. The moment she woke up in the care center and I heard something shuffling in the hallway above hat's peak Resident Evil. The game made me feel like a scared rookie again, which I honestly didn't expect after 30 years of this franchise.
Leon's Campaign: RE4 Energy With a Fresh Twist
Switch to Leon and the vibe does a full 180. The tension doesn't disappear but it transforms. Suddenly you're the threat. The music picks up, the lighting brightens slightly, and Leon has about 47 different ways to make a zombie regret its life choices.
The Attaché Case Returns (Bigger and Better)
Leon's inventory is a glorious 7×10 grid attaché case larger and more flexible than Grace's cramped eight-slot setup. Auto-sort, manual rotate, the whole Tetris-brained inventory management system is back, and it's still deeply satisfying. You can comfortably carry a full loadout: shotgun, rifle, handgun, grenades, herbs, and still have room for whatever insane weapon you just pried from the cold hands of an infected guy.
The Hatchet: Leon's New Best Friend
Leon traded his combat knife for a combat hatchet, and it's a significant upgrade. It parries attacks, deals heavy stagger damage, does brutal finishers, and crucially pries open sealed cabinets that Grace literally cannot access. That last detail is a clever piece of level design: Leon and Grace sometimes explore the same physical spaces, and Leon can unlock paths Grace walked past, creating a satisfying narrative geometry. The hatchet has a sharpness meter but doesn't break when it hits zero, which is a mercifully player-friendly design call.
Combat Toolkit: Parries, Melee, and Chainsaws
Leon's combat is built on the RE4 Remake foundation but with notable additions. High kicks, parries, stealth takedowns (crouch + R3), and the moment every RE4 fan was waiting for you can pick up an enemy's chainsaw and use it against the horde. After years of being chased by chainsaw-wielding maniacs, finally getting to swing one back is cathartic in a way that's hard to explain to non-fans. Leon also crafts more traditionally: gunpowder, scrap, and the iconic Stacked Hand Grenade (two grenades taped together for maximum boom).
📊 Key Stat: PlayStation Blog's hands-on preview confirmed Leon's hatchet can perform both standard parries (L1) and a charged spin attack (hold L1 + R2) — the latter dealing significantly higher stagger damage on tough enemies and boss encounters.
Leon Gets the Boss Battles
Here's an interesting asymmetry: Grace essentially gets one proper boss fight (against The Girl), while the last two hours of Leon's campaign are basically an extended boss gauntlet. A giant baby-like mass called Chunk that smashes through hospital hallways? A verticality-focused giant spider encounter? A motorcycle chase sequence? Leon's campaign goes absolutely feral in the back half, and it earns every ludicrous moment.
Head-to-Head: Grace vs Leon by Category
Let's cut through the discourse and break down the real mechanical differences category by category:
| Category | 🔦 Grace Ashcroft | 🪓 Leon Kennedy |
|---|---|---|
| Default Perspective | First-Person (recommended) | Third-Person (recommended) |
| Combat Style | Avoidance, stealth, minimal engagements | Direct combat, crowd control, parries |
| Inventory | 8-slot grid (expandable) | 7×10 attaché case |
| Save System | Typewriter + Ink Ribbons | Unlimited saves |
| Crafting | Blood harvesting → injectors, ammo, upgrades | Traditional: gunpowder, scrap, grenades |
| Signature Mechanic | Stalker monster, hiding, glass bottle distraction | Hatchet parry/spin, stealth takedowns, chainsaw pickup |
| Boss Battles | 1 major boss (The Girl) | Multiple bosses + gauntlet finale |
| Closest RE Equivalent | RE7: Biohazard / RE2 Remake | RE4 Remake |
| Tension Type | Dread, vulnerability, resource anxiety | Action intensity, crowd management, boss pressure |
Which Campaign Is Actually Better?
Here's where it gets fun and where the RE community has absolutely lost its mind on ResetEra and Reddit. The split is genuinely close. In a community poll on ResetEra shortly after launch, it broke down roughly 41% Leon, 40% Grace, and 19% "love both equally." That's not a decisive win for either side; that's Capcom threading the needle almost perfectly.
Team Grace: The Case for Pure Horror
Grace's defenders argue correctly that her sections deliver something the modern RE games have been chasing since RE7: genuine, sustained vulnerability. The stalker mechanic, the ink ribbon tension, the blood-craft system that makes you actually interact with the horror of what's happening it's the closest the series has come to its original roots in 30 years. Fans who grew up with RE1 and RE2 tend to gravitate hard toward Grace because she evokes that feeling of being genuinely outmatched.
Team Leon: The Case for Cathartic Action
Leon's fans point to the sheer satisfaction of his moveset and the fact that his sections have the most spectacular set pieces in the game. The motorcycle chase alone is getting meme'd across every gaming subreddit. His boss battles are legitimately some of the best in the franchise's history, and the RE4-DNA combat system refined again after the 2023 remake still feels phenomenal. For action-first RE players, his sections are the main event.
⚠️ Important: You cannot choose to play just one character's sections in a full playthrough — the game forces you through both. If you despise stealth gameplay, Grace's sections will frustrate you. If you hate survival horror resource management, those segments will feel like a slog. Going in aware of this is the difference between loving Requiem and getting annoyed by it.
Does the Dual-Campaign Structure Actually Work?
Director Nakanishi described the dual-structure experience as being like jumping into a cold shower after a hot sauna. That's... actually a perfect description. Grace's sections build pressure creeping, tense, suffocating. Leon's sections release it. Then Grace's sections build it again. It's a breathing pattern baked into the game's pacing, and when it works, it works magnificently.
Critics clearly agreed. Metacritic has the game sitting at an 89 overall the highest-rated original mainline RE entry since Resident Evil 4 back in 2005. Its user score of 9.5 out of 10 briefly made it the highest-rated game of all time on the platform, ahead of titles like The Witcher 3, Metal Gear Solid, and Chrono Trigger. VGC confirmed the record, noting it edged out even Clair Obscur: Expedition 33 for the top spot.
Early sales data shows Requiem surpassed 5 million copies sold within days of its February 27 global launch, with Steam recording peak concurrent player numbers higher than any previous Resident Evil title. The game also set a record as the highest-Steam-launch game in franchise history.
There are genuine criticisms: some players find the forced alternation frustrating when they're locked into a character they're enjoying; Leon's sections have been called slightly less innovative than Grace's (essentially RE4 Remake-lite in a more confined setting); and the late-game locations reportedly don't hit as hard as the care center's masterful first half. But these are minor gripes against a game that's clearly firing on almost all cylinders.
The dual-campaign structure works because Capcom made both halves genuinely excellent not equal to each other, but equally essential to the overall experience. Grace needs Leon's catharsis to justify her terror. Leon needs Grace's dread to justify his relief. Pull either thread and the whole thing unravels.
Frequently Asked Questions
Can you choose to play only Leon or only Grace in Resident Evil Requiem?
No. Resident Evil Requiem features a single unified story that alternates between both characters at narrative-mandated points. You cannot select one protagonist for an entire playthrough. The game's structure is similar to Resident Evil Revelations, with both campaigns weaving together into one experience.
Is Resident Evil Requiem more like RE4 or RE7?
It's both that's the point. Grace Ashcroft's sections closely mirror RE7: Biohazard with first-person survival horror, stalker mechanics, and scarce resources. Leon Kennedy's sections play like a direct extension of the RE4 Remake with third-person action, parry mechanics, and crowd-control combat.
How long is Resident Evil Requiem?
The main campaign runs approximately 20–25 hours for a first playthrough at a moderate pace. Players who rush through or have extensive RE experience report completions closer to 10–15 hours. The campaign is split roughly 50/50 between Grace and Leon's sections.
Does Resident Evil Requiem support first-person and third-person for both characters?
Yes. Both Grace and Leon can be played in either first-person or third-person perspective, switchable at any time from the options menu. The community consensus is that first-person suits Grace's horror sections best, while third-person is preferable for Leon's faster combat encounters.
Is Resident Evil Requiem worth buying in 2026?
Absolutely if you enjoy survival horror. With an 89 Metascore and a record-breaking 9.5 user score, it's the best-reviewed mainline Resident Evil game since RE4 in 2005. It sold over 5 million copies in its first week and has the highest Steam launch numbers in franchise history.
The Verdict
The Leon vs Grace debate in Resident Evil Requiem is ultimately a false binary. These aren't two campaigns competing for your love they're two halves of the same heartbeat. Grace makes you feel the fear. Leon lets you punch the fear in the face. Together, they produce something the series hasn't managed in decades: a game that's simultaneously the best horror RE and one of the best action RE experiences ever made.
If you've never played a Resident Evil game and this is your entry point? Play Grace's sections with headphones on in the dark, and play Leon's when you need to feel like an action hero again. If you're a longtime fan? Both campaigns will feel like Capcom writing a love letter to every era of this franchise at once.
Now stop reading and go boot it up. Grace isn't going to hide under that table by herself.
📚 Sources & References
- Resident Evil Requiem — Wikipedia (Game Overview, Story, Gameplay Mechanics)
- Director Nakanishi on Leon's gameplay design — Video Games Chronicle, December 2025
- Everything You Need to Know About Leon S. Kennedy in Requiem — PlayStation Blog, January 2026
- Resident Evil Requiem Review Scores — Metacritic, March 2026
- Requiem Sets Metacritic User Score Record — VGC, March 2026
- Gameplay 'Almost Equally Split' Between Grace and Leon — Tweaktown, December 2025
- Capcom Details Leon vs Grace Gameplay Differences — Push Square, December 2025
- Leon vs Grace Gameplay Guide — Games.gg, March 2026
- RE Requiem Surpasses 5 Million Copies Sold — Mix Vale, March 2026
- Leon vs Grace: Who Is RE Requiem's Best Character? — Game Rant, March 2026














