Pixel Lineage lets you pick a class once and live with it forever, which is either exciting or terrifying depending on how much you trust your own taste. This guide to Super Classes and Ultra Classes in Pixel Lineage walks you through the shrine card that starts it all, the rare Sigil that awakens your hero, and the Tomes that finish the job. You will also see all 18 evolutions and the Acts where their items reportedly drop, so you can plan before you click.
⚡ Quick Answer
Beat Act 1, enter Act 2, and pick a Trainer's Shrine card to choose a permanent Super Class. For an Ultra Class, use the matching Ultra Sigil, a rare world drop, to awaken your hero. Ultra Tomes then teach skills II and III. Awakening adds 25% Attack, Magic and Max HP.
What Are Super Classes and Ultra Classes in Pixel Lineage?
Pixel Lineage is a turn-based roguelike RPG from the Pixel Lineage group. Its Roblox page says the game is in its earliest release, so expect bugs, and promises weekly updates. The crowd is real: RoWatcher shows 8.3 million visits, 70,000 favorites and about 9,000 players online at the time I checked. Most of them are chasing the same thing, which is a bigger, shinier version of their hero.
That chase happens in three tiers. Think of it like a very strict career ladder with no transfers.
Base Classes: Where Everyone Starts
You begin as one of six Base classes: Warrior, Thief, Mage, Fist, Bard or Archer. This is your starter job. It decides which three Super Classes you will be offered later, so your first pick quietly shapes your whole run.
Super Classes: The Permanent Choice
Each Base branches into three Super Classes, which makes 18 in total. A Super keeps your starter abilities and adds higher-tier moves that cost energy. You choose once, and the class list says the choice is permanent for that hero.
Ultra Classes: The Awakening
Every Super has exactly one Ultra form. You reach it by using a class-specific Ultra Sigil, which is a rare drop out in the world. Awakening is not a reroll. You keep your Super moves and grow the same hero into its final shape.
📊 Key Stat: Awakening into an Ultra Class raises Attack, Magic and maximum HP by 25% and keeps every Super move, per the Pixel Lineage wiki.
How Do You Get a Super Class in Pixel Lineage?
The route is short, but each step has a catch. Here is the whole path, with what to expect at each stop.
- Finish Act 1. Clear Floor 10 and beat the boss. The Super Class system does not open until you do, so this is your entry ticket.
- Enter Act 2, The Dungeon. This is where the class system wakes up. According to the wiki, a Trainer's Shrine card appears on the path after you beat the Floor 10 boss of Sunmeadow Wilds.
- Pick the shrine card. Some guides call this node the Forgotten Dojo, but it is the same idea. The sigils guide uses the word "vote", which suggests that in a party the group picks the path card together, so talk to your teammates first.
- Choose one of three Super Classes. A selection screen opens, and you lock in one branch for your Base. There is no confirmation step I could find, so read twice, click once.
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When Do Your Super Moves Unlock?
You do not buy Super moves. They arrive as you level. The first move unlocks the moment you choose, the second at hero level 10, and the third at level 14. NoobBlox's video describes the same thing: the moves unlock by themselves as your hero levels up. Practically, that means a fresh Super Class feels thin for a while and then fills out nicely.
How to Choose a Super Class You Will Not Regret
Here is the part most guides skip. Your Super pick also decides which Ultra you can reach later, and that decides which Sigil you need to farm. The chart in the table below suggests the farming effort is uneven. Sentinel, Deadeye, Monk and Siren Sigils sit as early as Act 4, while Rogue and Pianist Sigils sit all the way at Act 10. So if you hate long grinds, an early-Act class is the gentler road. That is my reading of one creator's chart, not an official ranking.
⚠️ Important: I found no reset token or respec option in any source. Treat the shrine choice as final, and read the Ultra column in the table before you click.
How Do You Unlock an Ultra Class?
Once your Super Class is set, the real hunt begins. The fan wiki states the rule in one line:
"Ultra Sigil awakens Super Class."
In plain words: no Super Class, no Ultra. The wiki says you cannot awaken straight from a Base class, and only the Sigil that matches your Super will work.
- Own the Super Class. This is the foundation. Without it, every Sigil you find is just a very rare paperweight.
- Find the matching Ultra Sigil. Each Super has exactly one. It is a rare world drop, and no source publishes the drop rate.
- Use the Sigil first. In Felzy772's footage, the player opens the gear menu, selects the Sigil and awakens. The hero earns the Awakened title and Ultra Skill I right away.
- Read two Ultra Tomes. Tomes teach Ultra Skills II and III. Felzy772 shows the player reading them one after the other after the awakening.
What Do You Actually Get From Awakening?
Three things stack together. First, the 25% boost to Attack, Magic and maximum HP. Second, you keep every Super move, so nothing you learned is wasted. Third, NoobBlox and the fan wiki say Ultra attacks get a guaranteed hit. That last one matters in boss fights, where a miss at the wrong moment can cost you a floor.
Where Not to Look for a Sigil
The sigils guide is blunt about dead ends. The Goblin Merchant does not sell Sigils. The Shrine of Oaths does not spend for them. No public code grants one either. Save yourself the detour and go to the bosses.
💡 Pro Tip: Use the Sigil before the Tomes. Felzy772 says to use the Sigil first, then the Tomes, and the wiki treats Tomes as a follow-up to awakening, not a replacement.
What Are All 18 Super and Ultra Classes?
This is the full evolution tree. Class and Ultra names follow the pixel-lineage.com list. Some video guides spell or name a few differently, which I cover further down. The last two columns show the Act where each item reportedly drops.
| Base | Super Class | Ultra Class | Sigil Act* | Tome Act* |
|---|---|---|---|---|
| Warrior | Berserk | Bloodreaver | 5 | 7 |
| Warrior | Sentinel | Aegis | 4 | 6 |
| Warrior | Greatsword | Worldcleaver | 8 | 10 |
| Thief | Rogue | Shadowbroker | 10 | 9 |
| Thief | Assassin | Reaper | 6 | 8 |
| Thief | Beast Tamer | Beastlord | 6 | 8 |
| Mage | Cleric | Seraph | 9 | 10 |
| Mage | Hexer | Doomcaller | 5 | 7 |
| Mage | Summoner | Archon | 9 | 10 |
| Fist | Monk | Transcendent | 4 | 6 |
| Fist | Brawler | Undisputed | 8 | 10 |
| Fist | Oni | Shura | 5 | 7 |
| Bard | Minstrel | Songweaver | 7 | 9 |
| Bard | Siren | Banshee | 4 | 8 |
| Bard | Pianist | Virtuoso | 10 | 9 |
| Archer | Ranger | Stormhawk | 9 | 10 |
| Archer | Deadeye | Godshot | 4 | 6 |
| Archer | Corsair | Dread Captain | 7 | 9 |
*Act numbers come from one creator's on-screen chart in the Felzy772 video below. The official game does not publish them, so treat them as a farming starting point.
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Where Do Ultra Sigils and Tomes Drop?
The honest answer is that nobody has published drop rates. The fan wikis call both items rare drops and stop there. What we do have is a chart from Felzy772 that places each Sigil and Tome in a specific Act. Grouped by where the Sigil sits, it looks like this:
- Act 4: Sentinel, Deadeye, Monk and Siren. The earliest Sigils on the chart.
- Act 5: Berserk, Hexer and Oni.
- Act 6: Beast Tamer and Assassin.
- Act 7: Corsair and Minstrel.
- Act 8: Greatsword and Brawler.
- Act 9: Ranger, Cleric and Summoner.
- Act 10: Rogue and Pianist. The longest grind on the chart.
What Can Be Confirmed?
Only a few entries have a second source. The Acts 5 to 10 page lists the Berserk Sigil in Act 5, the Berserk Tome in Act 7, and Ranger items in Acts 9 and 10. Those match the chart. Everything else is single-source for now.
The Conflict Worth Knowing About
One wiki says Sigils begin in Act 5, yet the chart shows four Act 4 Sigils. I cannot settle that from here. If your class lists Act 4, farm it first and move on if nothing drops. Also note that for Rogue and Pianist the chart puts the Tome in Act 9, before the Sigil in Act 10. If you find a Tome early, keep it unread until after you awaken.
What About Secret Bosses?
Felzy772 says secret bosses can drop Tomes too. The wiki lists two secret bosses, but with a catch: Chunkus Maximus drops the Chunk Belt, an accessory, and Honk Lord has no listed drop. So a secret boss may be worth a try, but do not plan your whole route around one.
What I Noticed Comparing Two Guides
I watched two walkthroughs side by side, and the details drift more than you would expect. NoobBlox calls the Mage branches Hex and Solaric, while Felzy772 and the wiki say Hexer and Cleric. The Ultra names differ as well. My read is simple: copy the wiki's names, use the videos for what they show on screen, and never trust a class name spoken fast.
One more thing stood out. Felzy772 says he paid 1 million gold for a Sigil after bad luck. The sigils guide says nothing about trading, so I would not budget for it. If a trade is possible, treat it as a backup plan, not the plan.
What Mistakes Should You Avoid?
- Clicking a Super Class on a whim. The choice is permanent, and it fixes which Ultra and Sigil you chase later.
- Reading Tomes before awakening. The Sigil comes first. Hold your Tomes until the hero is Awakened.
- Farming without a target. Pick your class's Act from the table instead of grinding blindly through every floor.
- Trusting one video for everything. Names and numbers disagree between guides, so cross-check the wiki.
- Spending gold on a rumor. Gold trading for Sigils is mentioned by one creator and not confirmed by any wiki I found.
Frequently Asked Questions
How do you unlock a Super Class in Pixel Lineage?
Beat Act 1, then enter Act 2, The Dungeon. A Trainer's Shrine card appears on the path, and picking it lets you choose one of three Super Classes for your Base class. The first move unlocks immediately, with the next two at hero levels 10 and 14.
Are Super Class choices permanent?
Yes. The wiki states that the Super Class pick is permanent for that hero. I found no reset token or respec option in any source, so choose carefully. If you want a different branch, you likely need to build a new hero rather than changing the current one.
How do you upgrade a Super Class into an Ultra Class?
Use the Ultra Sigil that matches your Super Class, which is a rare world drop. It awakens the hero, grants the Awakened title and Ultra Skill I, and adds 25% to Attack, Magic and Max HP. Ultra Tomes then unlock Skills II and III.
Should you use the Sigil or the Tomes first?
Use the Sigil first. It performs the awakening and unlocks Ultra Skill I, while Tomes only teach Skills II and III afterward. Felzy772 advises the same order, so awaken first, then read both Tomes one after the other. A Tome cannot replace the Sigil.
Where can you find Ultra Sigils and Tomes?
Both are rare drops with no published rates. A creator chart places Sigils between Acts 4 and 10 depending on class, with Tomes a few Acts later, and secret bosses may drop Tomes. Wikis confirm only a few entries, so verify before you farm.
Do Ultra attacks ever miss?
According to NoobBlox and the fan wiki, Ultra attacks get a guaranteed hit. That makes boss fights more reliable, and it is a strong reason to awaken. Neither source gives damage formulas, so the exact benefit over a normal Super attack is not published.
What level do Super Class moves unlock?
Your first Super move unlocks the moment you choose the class. The second move unlocks at hero level 10, and the third at level 14. You do not need to buy or learn them separately, because they unlock on their own as your hero levels up in dungeons.
How many Ultra Tomes do you need?
You need two Ultra Tomes per Ultra Class. The Sigil gives you Ultra Skill I on awakening, then one Tome teaches Skill II and another teaches Skill III. Both Tomes are rare drops, and the wikis do not publish drop rates, so expect to farm for them.
Plan Your Class Before You Click
Choose your Super Class with the Ultra in mind, since the shrine pick is locked. Then farm your class's Acts, awaken with the Sigil, and read both Tomes. The game updates weekly, so recheck the numbers before you spend hours on a single drop.
📚 Sources & References
- Pixel Lineage [DUNGEONS+ HOLLOWEEN+RACE EVO] — Roblox
- Pixel Lineage — RoWatcher game stats
- Pixel Lineage Super Classes: All 18, Ultras & Sigils — pixel-lineage.com
- Pixel Lineage: How to Unlock an Ultra Class — pixel-lineage.wiki, updated Oct 9, 2026
- Pixel Lineage Sigils Guide — pixellineagegame.wiki, verified Oct 11, 2026
- Pixel Lineage Acts 5 to 10 Bosses, Drops, and Guide — pixellineagewiki.wiki
- Super & Ultra Class Unlock Guide | Pixel Lineage — Felzy772, YouTube
- How To GET SUPER CLASSES & ULTRA CLASSES In Pixel Lineage! Roblox — NoobBlox, YouTube























